8/12/2023 0 Comments Beasts of prey vs rust![]() Yes, you can kill people, but death is even less harsh than in World of Warcraft because there's no durability on gear (at least for now). Let's just say that I've yet to make any new friends in any survival game.īut eventually, I realized that the game is more about PvE than PvP. I was, however, murdered several times by a pair of players who refused to respond to my attempts to communicate, which I attempted for the sake of experiment. But they were quite rare, and nothing I found was small enough for me to kill as a new player. I play during Japanese prime time, so the server was understandably less populated by players, and I expected to be able to find plenty of dinosaurs to hunt. PvP certainly was fixed, but I still didn't lose anything on death. The next time I logged in, my bags were empty, as were other people's. During my first login, I couldn't attack other players, didn't lose items on death, and couldn't find any dinosaurs. Players have complained the server gets reset a lot, which I found to be the case. The single official server is supposed to eventually grow based on population but is rather small for now. However, I figured giant dinosaurs probably shouldn't be a solo kill, so perhaps the game would require some grouping with my fellow players. While Rust is trying to redo some code and add in things like stealing for those of us who don't kill everything that moves, the problem for me has still been having a world to live in, not just die in. While the starter experience on the official server is similar to the experience on custom servers (go hit rocks and trees to build stuff), the unmodded game doesn't have sleepers, doesn't require you to eat food, and seems to have a very vague requirement for getting rest. When first I logged into the game, I thought it was like Rust on steroids. With this in mind, I decided to try my hand at both Beasts of Prey and The Stomping Land to see which, if either, feels the most deserving of my time (and money). Apologists will say that it's just alpha, but the reality is that you get only one launch, and to me, launch is you start letting people buy your game and don't hold them under an NDA. It's this very idea of "paid alpha" that inspired me to tackle not one but two titles from the newly spawned dino-survival based genre. ![]() ![]() When dinosaurs started to replace zombies, I knew that my inner child would drag me in, even if I once again had to pay for alpha. You don't get much bigger than a T-Rex stomping around your neighborhood (though I am still waiting for an underwater survival game that randomly has blue whales unintentionally ruining your kelp fort as they hunt for krill). When I first dived into the horror-survival genre, I knew there would be zombies, but I never expected dinosaurs. ![]()
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